+Final Verdict: -I could say that Tales of Berseria is better than the past couple of games in the series, however that wouldn't be much of an achievement compared to what most people thought of Tales of Zestiria.
Compared to Bandi Namco's other PC ports, I was able to play the game with no tinkering of external files to get things working properly. Unfortunately, anything above 60 fps isn't possible, and having a controller is basically essential to playing this game. +PC Port: -Surprisingly good Plenty of graphics options, 60 fps, 4K support, etc.
Tales of berseria pc fps issue series#
+Music: -Forgettable normally music in the Tale's series would get stuck in my head days after playing it, however I can't say the same with Berseria. Funnily enough, Velvet, the protagonist, is actually the least interesting character in the story, however her companions more than make up for it. As for the 'slow motion' when having framerate issues on the field, that's because the engine programmers at Namco are incompetent asss who keep tying game logic and simulation rate to the framerate. +Story: -Definitely one of the more interesting stories presented in the Tales series in a while. Yes, the game does have framerate issues at times, usually in battle with tons of effects going off right in the camera's face. On the bright side, I was easily able to get this game running at 4k 60fps at max settings, something that I can't say with most AAA games.
Tales of berseria pc fps issue ps3#
The fact that this game came out on the PS3 in Japan isn't enough to defend its bland graphics. (I guess I should mention that this game is best played with a gamepad.) +Graphics: -Underwhelming. The best strategy by far is to just button mash all four of the face buttons at once. +Combat: -To put simply, the combat in this game is a bit too easy. But other than that, I've played most of the major 3D Tales games. Xillia 2 and Zesteria seemed to be a little too bland for my tastes.
Xillia 2 and Zesteria seemed to be a I just want to be clear before I start my review the last Tale's game I played was Tales of Xillia. This setting is intended for people who for whatever reason need to run the game at 30 FPS but find the stutter fix increases input latency.I just want to be clear before I start my review the last Tale's game I played was Tales of Xillia. You can trade input latency for framerate as needed with those settings (-1 mean means driver/application default).Īdditionally, there is a new MinimizeLatency setting in tzfix.ini. There are some visual issues if your framerate falls significantly below 60 FPS, so triple buffering, VSYNC override and pre-render limit options have been added to d3d9.ini. I also integrated a few render tweaks from my Fallout 4 performance project in order to make it more likely for you to sustain 60 FPS.
Nevertheless, this is such a significant change that I'm prepared to bump the version up to 1.0.0! The only thing that remains to be fixed now is aspect ratio on menus, I have basic support for this but it's unpolished. It is amazing how simple this fix actually is when applied, and I really, really hope that BANDAI Namco sees this and realizes it's perfectly reasonable to add an option for 60 FPS back into the game. None of this speed doubling nonsense animation speed is doubled, everything else runs at proper speed. Thanks to the brilliant work of DrDaxxy, we pretty much have 60 FPS working now.